Race for the Galaxy AI
This is a project to create artificial intelligence opponent(s) for the
card game Race for the Galaxy. Currently, the base game and both released
expansions are supported.
News
- 2010-01-06 -- Version 0.6.1 released, with a fix to the two-player
advanced game action selection GUI and a new military strength indicator.
- 2009-12-19 -- Version 0.6.0 released, with several AI improvements,
GUI changes, undo turn support, and load/save support.
- 2009-09-23 -- Version 0.5.4 released, to fix crashes when
changing game settings on some machines.
- 2009-09-16 -- Version 0.5.3 released, with several GUI improvements
and some minor bug fixes.
- 2009-09-03 -- Version 0.5.2 released immediately after 0.5.1,
to fix a crippling resize bug introduced in 0.5.1.
- 2009-09-03 -- Version 0.5.1 released, fixing several bugs, some
of them important especially to European users.
- 2009-09-03 -- Added links to a mirror site hosted by
"Chairman Kaga" from BoardGameGeek.
- 2009-09-02 -- First version (0.5.0) released.
Downloads
Source code
The following package contains the source code, card images, and neural
networks. It should compile fairly easily on any Linux or other Unix-like
system. You will need the GTK libraries and headers, etc, to compile it.
Windows
The following is a Windows self-extractor that contains everything
needed to play.
Mac OS X
The following is a pre-compiled binary for Mac machines running OS X.
First, download and install
the GTK framework (first link below). Then download and run the RFTG binary
(second link).
FAQ
See the FAQ for some common gameplay questions and
answers.
See also
- Rio Grande Games is the
publisher and holds all the copyrights for the images and card names.
They have graciously given permission for me to distribute these, though
they may not be redistributed or used for any other purpose.
- Tom Lehmann is the designer of Race for the Galaxy.
- The
rules are available from Rio Grande Games.
- BoardGameGeek entry for
Race for the Galaxy
Contact
Feel free to contact me at keldon@keldon.net
with questions, suggestions, or other comments.